Tuesday, October 22, 2013

ES- Games and Presentations

                                                          Six Thinking Hats

  1. The White Hat,  calls for information known or needed. "The facts, just the facts." 
  2. The Yellow Hat, symbolizes brightness and optimism. Under this hat you explore the positives and probe for value and benefit.
  3. The Black Hat,  is judgment - the devil's advocate or why something may not work. Spot the difficulties and dangers; where things might go wrong. Probably the most powerful and useful of the Hats but a problem if overused.
  4. The Red Hat, signifies feelings, hunches and intuition. When using this hat you can express emotions and feelings and share fears, likes, dislikes, loves, and hates.
  5. The Green Hat, focuses on creativity; the possibilities, alternatives, and new ideas. It's an opportunity to express new concepts and new perceptions
  6. The Blue Hat, is used to manage the thinking process.  

              Actually when we criticize the six thinking hats, they are beneficial for multiple thinking. Maybe you don't like the subject but you have look at the subject from other side. So you can think not one side and also the other sides.

              The Oral Presentation of Our Group:
               
              We started the presentation in these order:
             
              - Description of the class
              - Short description of the game
              - Learning theory
              - Knowledge and competencies
              - Assess
              - Explanation of the game

      Description of the class

      Students are about 10-12 years old and they are 6th grade. We try to make them more active, especially shy students. They have to ask more questions, and we evaluate their knowledge about animals, object, and transportation vehicles.

       Learning Theory

     Our game bases on constructivist learning theory. In this theory learning is a active and constructive process. Learner is a constructor. New information is linked to the  prior knowledge.

You know how you can play the game. The game bases on discovery and experimental learning. Because he/she tries to find answer through questions. The other member of group won’t say anything because he/she have find answer himself/herself. He/she should think about questions well. This game also needs dialogical process, and we will get it with he game.
 
    Assessment

    Students who know the answer with 5 questions, get 10 points,
    Students who know the answer  between 5 and 10 questions, get 5 points,
    Students who know the answer more than 10 questions, get 1 point.

      Explanation of the game


·       Goal of the game
      Each contestant needs to guess animals, objects or transportation vehicles that is stuck on his forehead on a post it
·       Material used:
     Post-its, pens, and foreheads
·      Explanation of the game :
    The class will be divided in 3 to 4 groups of 5. Whole groups have 20 minutes.
Each group decides who want to start first. Then, the teacher sticks the post it on the first contestant’s forehead and starts to ask questions to the others. When the person has guessed what was on his forehead and then we continue to the next contestant clockwise.

                                                                                       
 
         
                   
           Conclusion
      When they were playing game, they are all excited. They heatedly tried to find the answer. Sometimes they got angry when they couldn't find the answer. They were in a competition with groups, and they wanted to be winner. Yes, we actually reached our aim, but honestly we forgot something. Before the presentation, we didn't play the game, and one group played the game wrong way because of misunderstanding of our groups preparation. And also we asked from students to ask more questions, but we gave less questions more points! So our assessment was hit us to bottom, unfortunately. We understood it, but it was too late. 


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